How? When? Where?

April 27th, 2010

One of the players goes out of the room and the players decide upon an object. Let us suppose that the word chosen is chest. The word being agreed upon, the other player is called in. The game is for this player to guess the word by asking the three questions “How do you like it? When do you like it? Where do you like it?” of each person until the word is guessed. For instance, one player is asked:

“How do you like it?”

“Full of gold coins.”

“When do you like it?”

“When I an traveling.”

“Where do you like it?”

“In a safe place where robbers cannot find it.” And so the game goes on until the guesser knows the word. If he fails to guess it after asking every one of the players the three questions, “How do you like it? When do you like it? Where do you like it?” he must pay a forfeit. The guesser next time is the person who, in making his answer gave away the word decided upon.

Games for All Occasions by Mary E. Blain

Gossip

April 20th, 2010

The leader writes out a short story. It may be a bit of gossip, a newspaper incident or anything he wishes, it should however be rather excitable in character. He reads the story over, that he may whisper it to one of his neighbors without the aid of the paper. The neighbor listens attentively and in turn whispers it to another neighbor, and it is whispered from one to the other until everyone has heard it. The last person to whom the story was told is asked to relate it and then the person who originated the story is asked to read his written copy. It will be almost unbelievable how the facts of the story have changed in the telling. Scarcely ever will the story be accurate in any particular.

Games for All Occasions by Mary E. Blain

Guessing Groceries

April 13th, 2010

Into bits of muslin should be tied samples of groceries-tea, coffee, starch, rice. beans, spices, etc.

The player: are allowed one guess for each sample, depending entirely upon the sense of feeling, and the one guessing the largest number correctly is given a prize. The hostess should have the samples numbered in order to keep count of the guesses. One young lady has a lot of pretty little silk bags tilled with these samples and uses them again and again, and they always bring the same amount of fun.

Games for All Occasions by Mary E. Blain

Fortune Telling

April 6th, 2010

The Fortune Teller must provide the person who is to have his or her fortune told with a piece of paper and a pencil and then proceed to say:

  1. Write “Yes” or “no.”
  2. “State a gentleman’s or a lady’s name.” (If a lady’s fortune is to be told she must write a gentleman’s name and vice versa.)
  3. “Give a number.”
  4. “Length of time.”
  5. “Yes or no.”
  6. “Yes or no.”
  7. “Yes or no.”
  8. “A color.”
  9. “A color.”
  10. “Yes or no.”
  11. “Yes or no.”
  12. “A shape.”
  13. “A measure.”
  14. “A sum of money.”
  15. “A sum of money.”
  16. “A virtue.”
  17. “A profession.”
  18. “The name of a place.”
  19. “A lady’s or gentleman’s name.”
  20. “The name of a place.”
  21. “A number.”
  22. “Yes or no.”
  23. “State a time.”

When these have all been written down, the Fortune Teller proceeds to read out the list of questions he has, with the answers corresponding in number. Below is appended the list of questions, which, of course, must not be shown to the person whose fortune is being told until he or she has written the answers.

  1. Have you a lover?
  2. What is his or her name?
  3. How old is he or she?
  4. How long have you known him or her?
  5. Does he or she know you love him or her?
  6. Is your affection returned?
  7. Have you or has he proposed?
  8. What color is his or her hair?
  9. What color are his or her eyes?
  10. Is he or she handsome?
  11. Is he or she conceited?
  12. What shape is his or her nose?
  13. What size is his or her mouth? `
  14. What is his or her fortune?
  15. How much will he or she allow you?
  16. What is his or her chief virtue?
  17. What is his or her profession?
  18. Where did you Both meet?
  19. What is your rival’s name?
  20. Where do you intend to live?
  21. How many other proposals have you had, or made?
  22. Will the marriage be a happy one?
  23. When will you be married?

Games for All Occasions by Mary E. Blain

Cities

March 30th, 2010

Materials required – As many sheets of paper and pencils as there are players.

The players seat themselves round a table, and each one is provided with a sheet of paper and a pencil. The hostess then asks them to write at the head of the paper the name of the town in which they were born. A time limit of fifteen minutes is then given them in which to make up a sentence, each word of which must begin with the letter composing the name of the town. The sentence must be either suggestive, or descriptive of the town which each has written on his or her paper.

For example:

Town – Chicago.
Sentence – Came home in carriage after going out.

Games for All Occasions by Mary E. Blain

The Farmyard

September 10th, 2008

This game, if carried out properly, will cause great amusement.

One of the party announces that he will whisper to each person the name of some animal, which, at a given signal, must be imitated as loudly as possible. Instead, however, of giving the name of an animal to each, he whispers to all the company, with the exception of one, to keep perfectly silent.

To this one he whispers that the animal he is to imitate is the donkey. After a short time, so that all may he in readiness, the signal is given. Instead of all the party making the sounds of various animals, nothing is hard but a loud bray from the one unfortunate member of the company.

Games for All Occasions by Mary E. Blain

Earth, Air, Fire and Water

September 3rd, 2008

To play this game seat yourselves in a circle, take a clean duster or handkerchief, and tie it in a big knot. so that it may easily be thrown from one player to another. One of the players throws it to another, at the same time calling out either of these names: Earth, Air, Fire, or Water.

If “Earth” is called, the player to whom the hall is thrown has to mention something that lives on the earth, as lion, cat; if “Air” is railed, something that lives in the air; if “Water,” something that lives in the water; hut; if “Fire” is called, the player must keep silence. Always remember not to put birds in the water or animals or fishes in the air; be silent when “Fire” is called, and answer before ten can he counted. For breaking any of these rules a forfeit must he paid.

Games for All Occasions by Mary E. Blain

Riddles 10

September 1st, 2008

When are two apples alike?
Answer: When pared.

What is the difference between a blind man and a sailor in prison?
Answer: One cannot see to go and the other cannot go to sea.

Why is a plum-cake like the ocean?
Answer: Because it contains so many currants.

What pudding makes the best cricketer?
Answer: A good batter.
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The Forbidden Letter

August 27th, 2008

The idea of this game is to try how many sentences can he spoken without containing a certain letter which has been agreed upon supposing, for instance, the letter “F” is not to be introduced, the first player might ask:

“Is this a new game to you?”

The second player could answer: “Oh, no! I played it years ago when quite a youngster.” He would perhaps turn to the third player, and ask: “You remember it, do you not?”

The third player might answer: “Yes, but we used to play it differently.”

This player, having used a word with an “F” in it, must pay a forfeit and remain out. The answers must be given at once, without hesitation, and the player who avoids for the greatest length of time using a word containing the forbidden letter wins the game.

Games for All Occasions by Mary E. Blain

Riddles 9

August 25th, 2008

Why is coffee like an axe with a dull edge?
Answer: Because it must be ground before it is used.

What is the difference between a bottle of medicine and a troublesome boy?
Answer: One is to be well shaken before taken, and the other is to be taken and then shaken.

What makes more noise than a pig under a gate?
Answer: Two pigs.

When is a door not a door?
Answer: When it is a-jar.
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